Tiny monitor tracks vital signs sans skin contact

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CNET- Scientists and engineers have built a monitor that tracks heart rate, respiration, and movement–without requiring direct contact with skin.

The “life and activity” monitor, developed at Oregon State University, is wearable and non-invasive. The sensor does this via a 5-axis inertial measurement unit and a non-contact heart rate sensor that allow for ongoing and simultaneous monitoring of movement, heart rate, and respiration. Imagine adhering such a device to your pants instead of wearing yet another arm or wrist band that’s trying to resemble a watch.

The researchers, who reported on their emerging tech this week, say the next step is to continue to miniaturize a device that is already just two inches wide–ultimately taking the form of, say, a disposable bandage prescribed by a doctor for a few weeks of continuous monitoring.

Disruptions: Wearing Your Computer on Your Sleeve

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New York Times – [...]  Wearable computing is a broad term. Technically, a fancy electronic watch is a wearable computer. But the ultimate version of this technology is a screen that would somehow augment our vision with information and media.

Over the last year, Apple and Google have secretly begun working on projects that will become wearable computers. Their main goal: to sell more smartphones. (In Google’s case, more smartphones sold means more advertising viewed.)

In Google’s secret Google X labs, researchers are working on peripherals that — when attached to your clothing or body — would communicate information back to an Android smartphone.

People familiar with the work in the lab say Google has hired electronic engineers from Nokia Labs, Apple and engineering universities who specialize in tiny wearable computers.

Apple has also experimented with prototype products that could relay information back to the iPhone These conceptual products could also display information on other Apple devices, like an iPod, which Apple is already encouraging us to wear on our wrists by selling Nanos with watch faces.

Wearable Technologies Conference 2012

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Wearable Technologies - On January 30, 2012, for the fifth time in a row, the Wearable Technologies Conference will take place in line with the International Sport Business Network (ISPO) Trade Show in Munich. This conference gives visitors the opportunity to discover groundbreaking innovations from the fields of health, fitness and prevention.

The conference will feature two areas of interest, namely the newest developments in the areas of “Sports & Consumers” and “Health & Fitness”. In addition to novel technologies in development, the 2012 WTconference will present products ready for the market. These days, technologies worn on or near the body are experiencing a real boom. The first WT products, those interesting to a wider market, are recording resounding successes. In addition, the many innovative technologies that have just reached the market stage have become all the more important to those manufacturers who can use the new technologies in a variety of their products. Tracks include: Sports and Prevention, Smartphone and Consumer Gadgets, Therapy and Innovation.

Shirt capable of converting body heat into electricity

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Thermoelectric Generator in a ShirtThe Engineer – The engineers at Belgian electronics company Imec claim that the completely hidden thermoelectric generator (TEG) can harness the body’s heat to generate electricity that could power low-energy wearable electronics. The TEG comprises 16 ‘thermopiles’, which are the individual electronic components responsible for converting heat into electricity. The voltage they generate is directly proportional to the temperature gradient across them.

These thermopiles are sandwiched between two plates, one hot and one cold, giving the device an overall thickness of 5mm. Ruud Vullers, principal scientist at Imec, told The Engineer: ‘If you have two semi-conductors and you apply a thermal gradient across them then a current will flow.’

The device is reported to produce an average power of 1mW when sitting in an office at 22ºC. As a result it could power health-monitoring devices such as electrocardiograms, which only require about 0.4mW.  The power output doubles when the user stands to 2mW and doubles again to 4mW when walking.

OmniTouch wearable interactive projector

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OmniTouchCarnegie Mellon UniversityOmniTouch, a wearable projection system developed by researchers at Carnegie Mellon University and Microsoft Research, enables users to turn pads of paper, walls or even their own hands, arms and legs into graphical, interactive surfaces.

In other words, there will be no need to find that pen you keep misplacing — or even to dig your smartphone out of your pocket to record a note.

The system employs a depth-sensing camera, similar to the Microsoft Kinect, to track the user’s fingers on everyday surfaces.

This allows users to control interactive applications by tapping or dragging their fingers, much as they would with touchscreens found on smartphones or tablet computers.
The projector can superimpose keyboards, keypads and other controls onto any surface, automatically adjusting for the surface’s shape and orientation to minimize distortion of the projected images.

Tattoo-like patch may be future of health monitoring

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Smarter SkinCNET – Engineers at the University of Illinois have unveiled novel, skin-mounted electronics whose circuitry bends, wrinkles, and even stretches with skin. The device platform includes electronic components, medical diagnostics, communications, and human-machine interfacing on a patch so thin and durable it can be mounted to skin much like a temporary tattoo.

What’s more, the team was able to demonstrate its invention across a wide range of components, including LEDs, transistors, wireless antennas, sensors, and conductive coils and solar cells for power. ”We threw everything in our bag of tricks onto that platform, and then added a few other new ideas on top of those to show that we could make it work,” said engineering professor John A. Rogers in a news release. The research is described in detail in the online journal, Science.

The range of medical applications includes EEG and EMG sensors to track nerves and muscles–something that tends to be limited to a lab given the number of electrodes and wires involved.

And the patch itself, mounted on a thin sheet of water-soluble plastic before being laminated to skin with water, can be applied not only like a temporary tattoo, but even on top of a temporary tattoo to help conceal it.

The Measured Life

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MIT Technology Review - Do you know how much REM sleep you got last night? New types of devices that monitor activity, sleep, diet, and even mood could make us healthier and more productive.

On a quiet Wednesday night in April, an unusual group has assembled in a garage turned hacker studio nestled in a student-dominated neighborhood outside Boston. Those gathered here—mostly in their 20s or 30s and mostly male—are united by a deep interest in themselves. They have come to share the results of their latest self-experiments: monthlong tests of the Zeo, a consumer device designed to analyze sleep.

The group is part of a rapidly growing movement of fitness buffs, techno-geeks, and patients with chronic conditions who obsessively monitor various personal metrics. At the center of the movement is a loosely organized group known as the Quantified Self, whose members are driven by the idea that collecting detailed data can help them make better choices about their health and behavior. In meetings held all over the world, self-trackers discuss how they use a combination of traditional spreadsheets, an expanding selection of smart-phone apps, and various consumer and custom-built devices to monitor patterns of food intake, sleep, fatigue, mood, and heart rate. [...]

Personal and Ubiquitous Computing Magazine

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Wearable Computing Notebook – I was reading a Business Week article mentioning Bruce Thomas, Director of the Wearable Computing Lab at the University of South Australia and did a Google search to learn more about his lab and work.  I saw a few references to a Personal and Ubiquitous Computing Magazine.  Seems like this has been around since 1997 and has been published in hard-copy form by Springer.  I also found a Facebook page for the magazine.  There is also  a twitter account: @personalubicomp

From Facebook: Personal and Ubiquitous Computing publishes the latest international peer-reviewed research on mobile information devices and the pervasive communications infrastructure that supports them. The journal carries compellingly-written, timely and accessible contributions that illuminate the technological, social and design challenges of personal and ubiquitous computing technologies. Personal and Ubiquitous Computing is an essential resource for researchers and educators who wish to understand the implications of ubiquitous computing.

Designing A Wearable Social Network

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Wearable Computing Notebook – I just bumped into an older reference to a CHI 2009 Student Research paper, Designing A Wearable Social Network by Thecia Schiphorst and Yin He.

From the paper:  This paper presents a framework and design for a wearable social network based on Facebook. We begin with a discussion of social networking by isolating key characteristics of social interactions in three research areas: Social Networking Sites, Mobile Computing, and Wearable Computing. These characteristics are analyzed to suggest a design framework that can be applied to the design of social networks. Using this framework, we have designed and created a wearable social network called Patches, which extends the social interactions available in most wearable devices today.

Well worth reading, IMHO!

Turning Augmented Reality into an Open Standard

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MIT technology review – A research team at Georgia Tech hopes to make augmented reality (AR) on smart phones more useful by developing an open standard for it.

Currently, there is no standard way to create or render AR applications, which overlay information on the live video feed from a phone’s camera. Companies such as Layar help app developers create AR functions, but they use proprietary technologies. That means, among other things, that different AR apps may be unable to talk to each other or share data. The Georgia Tech team hopes that its open standard, an enhancement of existing Web protocols, will yield a common way for every Web browser to store, transmit, and manipulate data for augmented reality services. If it does, you wouldn’t need a separate app for each AR function on your phone—one browser could show them all.

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