Smart shoes step up the wearable-computing pace

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Shoe SenseCNET - A group of researchers says shoes may be the next thing in the busy field of wearable computers and gesture interfaces.

Computer scientists from the Telekom Innovation Laboratories, the University of Munich, and the University of Toronto this week published a paper on ShoeSense, a wearable computing system for a smartphone.

[...] Developing alternative inputs for smartphones makes sense when a person is moving or engaged in other tasks, such as driving, or when it’s inappropriate to pull out a smartphone, such as during a family dinner, the ShoeSense developers said in a paper.

Its developers envision a sensor being placed in a shoe that is able to understand customizable hand and arm gestures. In a video, a user moves his finger along his forearm to turn up the volume on a music player in his pocket, pinches to select the next track, and then pinches with three fingers to send an “I will be late” e-mail to his wife.

Having a sensor device in a shoe has advantages over glasses in that it allows for eyes-free interaction, and it doesn’t constrain body motions. ShoeSense’s designers also think that it can be more socially acceptable to operate a smartphone through arm and hand gestures than via glasses. Potentially, the sensor could be powered by a walking motion.

Wearable Devices: The Next Battleground For The Platform Wars

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Forrester Blogs – Senior Analyst Sarah Rotman Epps writes: Wearable devices, or “wearables” for short, have enormous potential for uses in health and fitness, navigation, social networking, commerce, and media. Imagine video games that happen in real space. Or glasses that remind you of your colleague’s name that you really should know. Or paying for a coffee at Starbucks with your watch instead of your phone. Wearables will transform our lives in numerous ways, trivial and substantial, that we are just starting to imagine.

In a new Forrester report out [on 04/17/2012], we argue that wearables will move mainstream once they get serious investment from the “big five” platforms — Apple, Google, Microsoft, Amazon, and Facebook — and their developer communities, and we give advice to product strategists who want to stay ahead of the wearables curve. Key takeaways:

Wearables are here, and more innovation is coming. We’ve all seen the movies: Gadget-laden heroes from James Bond to the Terminator to Iron Man have long relied on voice-controlled watches and heads-up display glasses to extend their powers. Now, those gadgets are a reality, albeit a niche one. [...]

Wearables need backing from the big five platforms to succeed. Wearables without software are just geeky hardware. The big five software platforms — Apple, Google, Microsoft, Amazon, and Facebook – each have strengths to bring to wearables. [...]

Wearables will heighten the platform wars — and Google may actually win. [...] Google’s open Android platform will inspire broader experimentation for entire wearable solutions. [...]

Product strategists who want to stay ahead of the curve should take a cue from companies like Intuit and experiment with wearables now, especially if you’re in an industry that will be disrupted by wearables, including apparel, software, media, gaming, and commerce.

Google: Yep, we’re testing augmented-reality glasses

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CNET- Google finally acknowledged that it’s testing a prototype set of eyeglasses that can stream data to the wearer’s eyes in real time.

A video of this augmented-reality experiment was posted by Google on YouTube showing someone wearing the glasses as he made his way around variety of Manhattan venues, receiving up-to-the-minute updates as information streamed into his glasses.

Now Google’s touting it as Project Glass. Parviz and his collaborators, Steve Lee and Sebastian Thrun, wrote up a brief post to accompany the video and solicited feedback, asking people what they’d like to see in the glasses.

“A group of us from Google[x] started Project Glass to build this kind of technology, one that helps you explore and share your world, putting you back in the moment. We’re sharing this information now because we want to start a conversation and learn from your valuable input. So we took a few design photos to show what this technology could look like and created a video to demonstrate what it might enable you to do.”

Let’s not be too cynical about an idea that, at first blush, seems delightful but not very relevant. Also, given that the authorities take a dim view of driving while texting, you can image how they’ll react to someone behind the wheel of a car with yet another distraction.

Will haptics transform the way in which we interface with electronic devices?

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OmniTouch interfacenew electronics - We are surrounded by electronic machines, many of which have advanced at an astonishing rate. But, arguably, the way we interact with these machines has lagged far behind. For example, decades after speech recognition was invented, how many people do you hear talking to their pcs? The humble keyboard and mouse remain the dominant interface.

Smartphones and tablet computers already use the touchscreen interface to great effect and if some of the many research projects underway succeed, touch technology – or haptics – will transform the way we use electronic devices.

One promising example of haptics is OmniTouch, a wearable projection system developed by Microsoft Research and Carnegie Mellon University (CMU) in the US. It enables users to turn pads of paper, walls or even their own hands, arms and legs into graphical, interactive surfaces.

US company Novint Technologies is a leader in haptic interfaces for gaming, in the form of its Falcon and XIO products. Users hold onto the Falcon’s grip and as it moves, the computer tracks a 3d cursor. When the cursor touches a virtual object, the computer registers contact with that object and updates currents to motors in the device to create an appropriate force to the device’s handle, which the user feels.

Chris Harrison, of CMU’s Human-Computer Interaction Institute says,  “The real world is full of rich haptic feedback: we push a door, grab a toothbrush, grasp a bottle. So far computing has lacked much touch input, so we’re mostly clicking buttons and poking touchscreens. But there is a huge opportunity for providing haptic feedback to the user, just as we get from real world actions.”

Tiny monitor tracks vital signs sans skin contact

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CNET- Scientists and engineers have built a monitor that tracks heart rate, respiration, and movement–without requiring direct contact with skin.

The “life and activity” monitor, developed at Oregon State University, is wearable and non-invasive. The sensor does this via a 5-axis inertial measurement unit and a non-contact heart rate sensor that allow for ongoing and simultaneous monitoring of movement, heart rate, and respiration. Imagine adhering such a device to your pants instead of wearing yet another arm or wrist band that’s trying to resemble a watch.

The researchers, who reported on their emerging tech this week, say the next step is to continue to miniaturize a device that is already just two inches wide–ultimately taking the form of, say, a disposable bandage prescribed by a doctor for a few weeks of continuous monitoring.

Disruptions: Wearing Your Computer on Your Sleeve

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New York Times – [...]  Wearable computing is a broad term. Technically, a fancy electronic watch is a wearable computer. But the ultimate version of this technology is a screen that would somehow augment our vision with information and media.

Over the last year, Apple and Google have secretly begun working on projects that will become wearable computers. Their main goal: to sell more smartphones. (In Google’s case, more smartphones sold means more advertising viewed.)

In Google’s secret Google X labs, researchers are working on peripherals that — when attached to your clothing or body — would communicate information back to an Android smartphone.

People familiar with the work in the lab say Google has hired electronic engineers from Nokia Labs, Apple and engineering universities who specialize in tiny wearable computers.

Apple has also experimented with prototype products that could relay information back to the iPhone These conceptual products could also display information on other Apple devices, like an iPod, which Apple is already encouraging us to wear on our wrists by selling Nanos with watch faces.

Wearable Technologies Conference 2012

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Wearable Technologies - On January 30, 2012, for the fifth time in a row, the Wearable Technologies Conference will take place in line with the International Sport Business Network (ISPO) Trade Show in Munich. This conference gives visitors the opportunity to discover groundbreaking innovations from the fields of health, fitness and prevention.

The conference will feature two areas of interest, namely the newest developments in the areas of “Sports & Consumers” and “Health & Fitness”. In addition to novel technologies in development, the 2012 WTconference will present products ready for the market. These days, technologies worn on or near the body are experiencing a real boom. The first WT products, those interesting to a wider market, are recording resounding successes. In addition, the many innovative technologies that have just reached the market stage have become all the more important to those manufacturers who can use the new technologies in a variety of their products. Tracks include: Sports and Prevention, Smartphone and Consumer Gadgets, Therapy and Innovation.

Shirt capable of converting body heat into electricity

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Thermoelectric Generator in a ShirtThe Engineer – The engineers at Belgian electronics company Imec claim that the completely hidden thermoelectric generator (TEG) can harness the body’s heat to generate electricity that could power low-energy wearable electronics. The TEG comprises 16 ‘thermopiles’, which are the individual electronic components responsible for converting heat into electricity. The voltage they generate is directly proportional to the temperature gradient across them.

These thermopiles are sandwiched between two plates, one hot and one cold, giving the device an overall thickness of 5mm. Ruud Vullers, principal scientist at Imec, told The Engineer: ‘If you have two semi-conductors and you apply a thermal gradient across them then a current will flow.’

The device is reported to produce an average power of 1mW when sitting in an office at 22ºC. As a result it could power health-monitoring devices such as electrocardiograms, which only require about 0.4mW.  The power output doubles when the user stands to 2mW and doubles again to 4mW when walking.

OmniTouch wearable interactive projector

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OmniTouchCarnegie Mellon UniversityOmniTouch, a wearable projection system developed by researchers at Carnegie Mellon University and Microsoft Research, enables users to turn pads of paper, walls or even their own hands, arms and legs into graphical, interactive surfaces.

In other words, there will be no need to find that pen you keep misplacing — or even to dig your smartphone out of your pocket to record a note.

The system employs a depth-sensing camera, similar to the Microsoft Kinect, to track the user’s fingers on everyday surfaces.

This allows users to control interactive applications by tapping or dragging their fingers, much as they would with touchscreens found on smartphones or tablet computers.
The projector can superimpose keyboards, keypads and other controls onto any surface, automatically adjusting for the surface’s shape and orientation to minimize distortion of the projected images.

Tattoo-like patch may be future of health monitoring

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Smarter SkinCNET – Engineers at the University of Illinois have unveiled novel, skin-mounted electronics whose circuitry bends, wrinkles, and even stretches with skin. The device platform includes electronic components, medical diagnostics, communications, and human-machine interfacing on a patch so thin and durable it can be mounted to skin much like a temporary tattoo.

What’s more, the team was able to demonstrate its invention across a wide range of components, including LEDs, transistors, wireless antennas, sensors, and conductive coils and solar cells for power. ”We threw everything in our bag of tricks onto that platform, and then added a few other new ideas on top of those to show that we could make it work,” said engineering professor John A. Rogers in a news release. The research is described in detail in the online journal, Science.

The range of medical applications includes EEG and EMG sensors to track nerves and muscles–something that tends to be limited to a lab given the number of electrodes and wires involved.

And the patch itself, mounted on a thin sheet of water-soluble plastic before being laminated to skin with water, can be applied not only like a temporary tattoo, but even on top of a temporary tattoo to help conceal it.

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